2 Books on Game Accessibility: Choose Design Guidance or Critical Study

2 Books on Game Accessibility: Choose Design Guidance or Critical Study

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Sesera editorial account organizes laptop, mini PC, smartphone, and gadget buying guides so readers can check the important points before buying.

Looking for a book on game accessibility? Taking Video Out of the Game is a developer guide focused on accessibility for totally blind players, while Gaming Disability examines disability through representation, access, inclusion, and gaming communities.

ProductPrimary focus
Taking Video Out of the GameTaking Video Out of the GameGame design for accessibility for totally blind players
Gaming DisabilityGaming DisabilityCritical study of disability in gaming
Sources: CRC Press official catalog: Taking Video Out of the Game, paperback ISBN 9781032557397 · Routledge: Gaming Disability official description and contents · Gabriele Aroni author-deposited chapter and edition metadata, Manchester Metropolitan University

1. Taking Video Out of the Game

Best for designing for totally blind players

For game developers designing for totally blind players, Taking Video Out of the Game offers explanations, examples, and design ideas for blind accessibility, including complex games. The guidance is informed by accessibility consultancy experience.

Taking Video Out of the Game
Taking Video Out of the Game

2. Gaming Disability

Best for critical disability studies

For a critical study of disability in gaming, Gaming Disability examines representation, access, inclusion, and gaming communities. A chapter on Mass Effect 2 analyzes depictions of scarred characters, narrative, and interactivity.

Gaming Disability
Gaming Disability

Which should you choose?

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