
2 Books on Video Game Cheating: Player Research or Metagame Analysis
Are you choosing between cheating-focused player research and broader work on videogame play? Cheating: Gaining Advantage in Videogames examines definitions of cheating; Metagaming examines play beyond the screen.
| Product | Primary focus |
|---|---|
Cheating: Gaining Advantage in Videogames | Cheating definitions in solitary and group play |
Metagaming | Play beyond the screen through glitches, modding and speedrunning |
1. Cheating: Gaining Advantage in Videogames
Best for Cheating-focused player research
For buyers seeking cheating-focused player research, Cheating: Gaining Advantage in Videogames examines how players and the game industry define cheating in solitary and group play. Its research includes an online ethnography of Final Fantasy XI and the concept of gaming capital, and traces the commercial cheat industry through cheat books, GameSharks, and mod chips, and studies businesses that provide information about games.
Choose it for cultural and critical study, not as an anti-cheat software implementation manual.

2. Metagaming
Best for Broader metagame analysis
For readers interested in rule-bending as part of broader videogame culture, Metagaming examines play beyond the screen, including glitches, forbidden strategies, modding, spectatorship, and speedrunning. It suits buyers seeking broader metagame analysis.
Choose it for cultural and critical analysis, not as an anti-cheat software implementation manual.

Which should you choose?
- For cheating-focused player research on how players and the game industry define cheating in solitary and group play:
- For broader metagame analysis of rule-bending alongside play beyond the screen, including glitches, modding, spectatorship, and speedrunning:
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