2 Books on Video Game Movies: Adaptation Guide or Production Histories

2 Books on Video Game Movies: Adaptation Guide or Production Histories

About the Author

Sesera editorial account organizes laptop, mini PC, smartphone, and gadget buying guides so readers can check the important points before buying.

Choosing a videogame-movie book: do you want an adaptation guide or production-history reporting? A Guide to Video Game Movies covers over 40 big-screen game adaptations across four decades, while Lights, Camera, Game Over! examines production histories through interviews with more than 40 industry insiders.

ProductEditorial focus
A Guide to Video Game MoviesA Guide to Video Game MoviesGuide to over 40 big-screen game adaptations
Lights, Camera, Game Over!Lights, Camera, Game Over!Production histories of films adapted from games
Sources: Pen and Sword / White Owl: A Guide to Video Game Movies · Schiffer Publishing: Lights, Camera, Game Over!

1. A Guide to Video Game Movies

Best for Broad film discovery

A Guide to Video Game Movies suits readers seeking a guide to videogame adaptations and the game series behind them.

It covers over 40 big-screen adaptations across four decades and includes histories of the game series. Examples include Super Mario Bros. and Monster Hunter. Genres include horror, martial arts, comedy, and children's animation.

A Guide to Video Game Movies
A Guide to Video Game Movies

2. Lights, Camera, Game Over!

Best for Production history reporting

For readers interested in how game adaptations were made, Lights, Camera, Game Over! examines their production histories through interviews with more than 40 industry insiders.

Interviewees include Paul W. S. Anderson (Resident Evil), Simon West (Tomb Raider), and Steven de Souza (Street Fighter).

Lights, Camera, Game Over!
Lights, Camera, Game Over!

Which should you choose?

  • For a broad guide to game adaptations and the series behind them, covering over 40 big-screen adaptations across four decades:
  • For production histories of game-adapted films informed by interviews with more than 40 industry insiders:
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