2 Books on Travel and Exploration in Video Games: Wandering or Tourism?

2 Books on Travel and Exploration in Video Games: Wandering or Tourism?

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Are you looking for analysis of wandering in games or virtual travel through tourism? Wandering Games treats wandering as a theme, formal mode, aesthetic metaphor, or player action, while Traveling through Video Games examines how game design draws on tourism’s promotional language.

ProductPage count
Wandering Games216 pages
Traveling through Video Games118 pages
Sources: Traveling through Video Games — Routledge · Traveling through Video Games — Routledge book preview · Wandering Games — The MIT Press

1. Wandering Games

Best for Wandering and player movement

For readers seeking analysis of wandering in video games, Wandering Games treats it as a theme, formal mode, aesthetic metaphor, or player action, including walking, escaping, traversing, meandering, and returning. It closely reads seven games through questions including work, gender, colonialism, and death.

Wandering Games

2. Traveling through Video Games

Best for Virtual travel and tourism

For readers interested in virtual travel and tourism, Traveling through Video Games examines how game design draws on tourism’s promotional language and raises questions of power and commodification. It studies touristic gazing in The Legend of Zelda: Breath of the Wild, Minecraft, and Microsoft Flight Simulator 2020, including game-world scale, freedom and control, work, and belonging.

Traveling through Video Games

Which should you choose?

  • For analysis of wandering as a game theme or player action, including connections to work, gender, colonialism, and death:
  • For virtual travel and tourism in games, including tourism’s promotional language and questions of power and commodification:
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