
2 Books on Travel and Exploration in Video Games: Wandering or Tourism?
Are you looking for analysis of wandering in games or virtual travel through tourism? Wandering Games treats wandering as a theme, formal mode, aesthetic metaphor, or player action, while Traveling through Video Games examines how game design draws on tourism’s promotional language.
| Product | Page count |
|---|---|
| Wandering Games | 216 pages |
| Traveling through Video Games | 118 pages |
1. Wandering Games
Best for Wandering and player movement
For readers seeking analysis of wandering in video games, Wandering Games treats it as a theme, formal mode, aesthetic metaphor, or player action, including walking, escaping, traversing, meandering, and returning. It closely reads seven games through questions including work, gender, colonialism, and death.
2. Traveling through Video Games
Best for Virtual travel and tourism
For readers interested in virtual travel and tourism, Traveling through Video Games examines how game design draws on tourism’s promotional language and raises questions of power and commodification. It studies touristic gazing in The Legend of Zelda: Breath of the Wild, Minecraft, and Microsoft Flight Simulator 2020, including game-world scale, freedom and control, work, and belonging.
Which should you choose?
- For analysis of wandering as a game theme or player action, including connections to work, gender, colonialism, and death:
- For virtual travel and tourism in games, including tourism’s promotional language and questions of power and commodification:
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