
2 Books on Game Accessibility: Choose Design Guidance or Critical Study
Looking for a book on game accessibility? Taking Video Out of the Game is a developer guide focused on accessibility for totally blind players, while Gaming Disability examines disability through representation, access, inclusion, and gaming communities.
| Product | Primary focus |
|---|---|
Taking Video Out of the Game | Game design for accessibility for totally blind players |
Gaming Disability | Critical study of disability in gaming |
1. Taking Video Out of the Game
Best for designing for totally blind players
For game developers designing for totally blind players, Taking Video Out of the Game offers explanations, examples, and design ideas for blind accessibility, including complex games. The guidance is informed by accessibility consultancy experience.

2. Gaming Disability
Best for critical disability studies
For a critical study of disability in gaming, Gaming Disability examines representation, access, inclusion, and gaming communities. A chapter on Mass Effect 2 analyzes depictions of scarred characters, narrative, and interactivity.

Which should you choose?
- For guidance on designing games for totally blind players
- For critical study of disability representation, access, inclusion, and gaming communities




