
4 Best Books About Localization for Translators
Choosing a book about localization can be difficult when you’re weighing practical guidance against theory or a particular area of the field.
The titles featured here cover software, web, app, and game localization, as well as translation theory and professional practice.
This time, we’ll round up four books that approach localization from these different angles.
Quick-reference table of recommended products
| Product name | Format | Extent (pages) | Focus |
|---|---|---|---|
| A Practical Guide to Localization | Paperback | ix, 488 pp. | Software localization, online help and documentation, translation technology, internationalization, desktop publishing, and software quality assurance. |
Localization in Translation | Paperback | 336 pages | Localization of software, web, video games, and apps; includes technological, cultural, linguistic, quality, economic, accessibility, and user-reception topics. |
Game Localization: Translating for the Global Digital Entertainment Industry | Paperback | xii, 374 pp. | Game localization, drawing on Game Studies and Translation Studies, with attention to translator and localizer training. |
The Moving Text: Localization, Translation, and Distribution | Hardbound | xviii, 223 pp. | Localization and translation framed through text transfer, including cultural resistance, transaction costs, labour-market segmentation, and technical discourse. |
A Practical Guide to Localization
For technical translators and other professionals involved in releasing multilingual products, A Practical Guide to Localization is recommended. The book is designed as both a reference work and a teaching tool, and the second edition includes chapters on internationalization, multilingual desktop publishing, and software quality assurance.
The publisher lists a US paperback edition under ISBN 9781588110060.
Localization in Translation
For advanced translation studies students and professionals engaged in localization practice, Localization in Translation is recommended. It offers an interdisciplinary introduction to practical and theoretical issues across software, web, video game, and app localization. The book also examines technological, cultural, linguistic, quality, economic, accessibility, and user-reception issues. Each chapter includes a summary, key questions, discussion and assignments, and additional readings; online resources with further questions and assignments are available through the Routledge Translation Studies portal.
Game Localization: Translating for the Global Digital Entertainment Industry
For translation scholars, game localization practitioners, and people in Game Studies interested in the international dimensions of digital entertainment, Game Localization: Translating for the Global Digital Entertainment Industry is recommended. It offers a road map to professional game localization practices and addresses translator and localizer training. The book draws on both Game Studies and Translation Studies, bringing professional practice and academic perspectives together.
The Moving Text: Localization, Translation, and Distribution
For readers exploring how localization and translation relate to the broader movement of texts across contexts, The Moving Text: Localization, Translation, and Distribution is recommended. It frames both fields through text transfer and examines cultural resistance, transaction costs, labor-market segmentation, and technical discourse.
Choose by your area of focus
- Technical translators and professionals involved in multilingual product releases
- Advanced translation studies students and localization professionals
- Readers interested in game localization training and professional practice
- Readers exploring localization and translation through text transfer
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